A bow and arrow are the only two props in my animation and they have been very easy to create.
The bow started off as a cylinder which was then converted to an editable poly. A symmetry modifier was added and I extruded the poly up and out scaling the cylinder down was I reach the tip. Another long thin cylinder was then made as the string.
A UVW Map was then added with a high detail wood texture to finish the bow. A simple white material was added to finish the string.
To create the arrow I created a long thin cylinder and added a UVW Map with a high quality wood texture. I then created a box, convertied it into an editable poly and tweaked the vertices to look like a quiver. A feather material was then added and the box was copied three times. One final box was then created and converted to an editable poly and the vertices tweaked to form the arrow head. A metal material was then added. Finally, I attached the four boxes to the cylinder and the arrow was complete.
Finally I attached the
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