This scene shows the hunter walking through the forest with his bow looking for the horse.
Scenery: To make my scenery I created plane with my gound material for the ground and a plane
with the sky material as the sky. I then added a noise modifier and bump map to the ground.
I thenk added in trees from the 3DS Max library. I decided to use these trees because they
were very high detail and this will tie in with realistic theme for the whole animation.
Lighting: There is a target spot light high
up in the scene to act as sun light. This was the light that would create the shadows for the models and
sceney in my scene.
I then use two target spot lights to create cross lighting on the hunter.
I finally use an omni light which tracked backwards with the camera shining light on
the hunters face. This was done to emohasise the hunter for the viewer to focus on and remove any dark shadows
on the hunters face.
Camera: The camera slowley dollys backwards during the course of the scene tracking the hunters movement. The camera
slows near the end of the shot to allow the hunter to walk past.
Animation: The animation in this scene was done using the footsteps tool to create 19 steps. The arm movements were then
pulled outwards so they look more realistic. Finally, the bow was places in the left hand of the hunter and
manually key framed to move up, down and along with the walk.
As the hunter walks he looks around slightly.
Problems: The right hand does not look natural enough due to it being rigid.
Opinions: I think this scene looks good and the hunter walks quite naturally.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment