Scenery: A ground plane was made with a noise modifier and a sky plane was made for the background. The scenery materials were then added. Trees were then added to finish the scenery off.
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Lighting: A high target spot light represends sunlight and two target spot lights give cross lighting to the hunters face.
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Camera: The camera in this scene is a basic static shot that focuses on the hunters face.
Animation: 12 copies of the hunter were made and the vertices on the copied faces were changed to form different expressions. A morpher modifier was then added to the original hunter. I then used the morpher to mouth out the sounds of the hunters dialogue, move the chin and blink. I also the head around to make the hunter look like he was talking.
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Problems: Whwn originally animated, the camera slowely moved inwards. When this happened, the hair and fur modifier flashed a lot. To fix this i kept the camera static.
Oinions: I think I did very well in makeing the hunter look like he is talking.
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